PL EN


Journal
2011 | 1(3) | 81-93
Article title

HUMAN COMPUTATION - HOW PEOPLE SOLVE DIFFICULT AI PROBLEMS (HAVING FUN DOING IT)

Selected contents from this journal
Title variants
PL
Human computation - jak ludzie rozwiązują trudne dla maszyn problemy (dobrze się przy tym bawiąc)
Languages of publication
PL
Abstracts
EN
In this paper I will present a class of on-line games which apply the idea of Human computation (HC). HC outsources certain steps of the computation process to humans. This makes it possible to solve difficult AI problems which are to a significant extent inaccessible to present-day algorithms (such as the perception of natural scenes). The games I will present appear to be a very convenient medium for recruiting volunteers to solve these problems. The participants can have fun, at the same time helping to accomplish those tasks that are very demanding for machines, such as image labeling for web search purposes, digitising books for online use, etc. In the paper I will also present an idea for a game which will help to generate data for future psychological research.
Journal
Year
Issue
Pages
81-93
Physical description
Document type
ARTICLE
Contributors
  • Pawel Lupkowski, Uniwersytet im. Adama Mickiewicza, Wydzial Nauk Spolecznych, Instytut Psychologii, Zaklad Logiki i Kognitywistyki, ul. Szamarzewskiego 89, 60-568 Poznan
References
  • Cooper, S., Khatib, F., Treuille, A., Barbero, J., Lee, J., Beenen, M., Leaver-Fay, A., Baker, D., Popović, Z., and Foldit Players. (2010). Predicting protein structures with a multiplayer online game. Nature, 466(7307), 756-760.
  • Ling-Jyh, Ch., Bo-Chun, W., and Kuan-Ta, Ch. (2010). The design of puzzle selection strategies for GWAP systems. Concurrency Computation: Practice and Experience, 22, 890-908.
  • Lintott, Ch.J., Schawinski, K., Slosar, A., Land, K., Bamford, S., Thomas, D., Raddick, M.J., Nichol, R.C., Szalay, A., Andreescu, D., Murray, Ph., van den Berg, J. (2008). Galaxy Zoo: Morphologies derived from visual inspection of galaxies from the Sloan Digital Sky Survey. Monthly Notices of the Royal Astronomical Society, 389, 1179-1189.
  • Ma, H., Chandrasekar, R., Quirk, Ch., Gupta A. (2009). Page Hunt: Improving Search Engines Using Human Computation Games. SIGIR’09, July 19-23, 2009, Boston, Massachusetts, USA.
  • Masters, K.L., Nichol, R.C., Hoyle, B., Lintott, Ch., Bamford, S., Edmondson, E.M., Fortson, L., Keel, W.C., Schawinski, K., Smith, A., Thomas, D. (2010). Galaxy Zoo: Bars in Disk Galaxies. Monthly Notices of the Royal Astronomical Society, Available online: <http://arxiv.org/abs/1104.5394>.
  • Siorpaes, K., Hepp, M. (2008). Games with a Purpose for the Semantic Web. IEEE Intelligent Systems, 23(3), 50-60.
  • van Ahn, L. (2006). Games with a Purpose. Computer, 39(6), 92-94.
  • von Ahn, L., Dabbish, L. (2004). Labeling images with a computer game. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, Apr. 24-29). ACM Press, New York, 2004, 319-326.
  • von Ahn, L., Dabbish, L. (2008). Designing games with a purpose. Communications of the ACM, 51(8), 58-67.
  • van Ahn, L., Maurer, B., McMillen, C., Abraham, D., Blum, M. (2008). reCAPTCHA: Human-Based Character. Recognition via Web Security Measures. SCIENCE 321(12), 1456-1468.
  • Urbański, M., Łupkowski P., (2010). Erotetic Search Scenarios: Revealing Interrogator’s Hidden Agenda. In: P. Łupkowski, M. Purver (Eds.), Aspects of Semantics and Pragmatics of Dialogue. SemDial 2010, 14th Workshop on the Semantics and Pragmatics of Dialogue (p. 67-74). Polish Society for Cognitive Science, Poznań.
  • Wiśniewski, A. (2003). Erotetic search scenarios, Synthese 134(3), 389-427.
Document Type
Publication order reference
Identifiers
CEJSH db identifier
11PLAAAA10128
YADDA identifier
bwmeta1.element.737a8575-36ea-3cfa-95f2-318776b12923
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