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2018 | 368 | 67-75

Article title

Dialog w grach poważnych


Title variants

Dialogue in serious games

Languages of publication



Gry – a szczególnie gry poważne – coraz chętniej wykorzystywane są w organizacjach. Realistyczne zachowanie postaci niezależnych w grach poważnych jest jednym z kluczowych aspektów decydujących o pozytywnym odbiorze gry przez jej uczestników. Celem artykułu jest przedstawienie kwestii związanych z wykorzystaniem metod sztucznej inteligencji w sterowaniu zachowaniem postaci niezależnych – w sterowaniu dialogiem. W artykule oprócz przedstawienia genezy gier poważnych dokonano przeglądu literatury związanej z organizacją dialogu w grach poważnych.
Games, especially serious games, are more and more willingly used in organizations. Realistic behaviour of independent characters in serious games is one of the key aspects determining the positive reception of the game by its participants. The aim of the article is to present issues related to the use of artificial intelligence methods in controlling the behaviour of independent characters – dialogue control. In the article, apart from the presentation of the genesis of serious games, a review of literature related to the organization of dialogue in serious games has been carried out.






Physical description


  • Uniwersytet Ekonomiczny w Katowicach. Wydział Informatyki i Komunikacji. Katedra Projektowania i Analizy Komunikacji


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Document Type

Publication order reference



YADDA identifier

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