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2011 | 17 | 25-44

Article title

Role Playing Games wobec tradycji. Na przykładzie aktualizacji figur gotyckiej wyobraźni w serii komputerowych gier "Diablo"

Selected contents from this journal

Title variants

EN
ROLE PLAYING GAMES IN THE RELATION OF THE TRADITION. ON THE EXAMPLE OF THE ACTUALIZATION OF THE FIGURES OF GOTHIC IMAGINATION IN THE SERIES OF COMPUTER GAMES DIABLO

Languages of publication

PL

Abstracts

EN
The article portrays they reach to the Gothic tradition in what way of the creator of computer games. Procedure reinterpretations characteristic imaginarium were showed on the example of the series of games Diablo for the Gothic novel so that it is also attractive for the today’s recipient the texts of the popular culture. Their annulling accompanies calling the elements of the convention of Gothic novel (labyrinth as the space of action, secret, supernatural existences, satanic accents and perverse erotica). The Sacrum of the offence, stressed by creators the Gothic literature, it happened only the play in killing in the series of computer games.

Year

Volume

17

Pages

25-44

Physical description

Contributors

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.cejsh-d1a56ca7-28f5-4455-bb9c-7e9b057f96ae
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