EN
Simulation of human behaviour is an important issue in computer games. Reliable behaviour of game characters improves players’ reception of a game. Psychology is a science which provides information about the mechanisms of the human mind, so psychological inspiration might be applied while developing algorithms for artificial intelligence. In this paper, this inspiration is shown by presenting the bots in the game Counter-Strike. The problem of creating game bots as a part of the artificial intelligence field is discussed. The functioning of the algorithm for controlling the E[POD] bot as a case study is also presented.