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2017 | 18(1) | 151-174

Article title

Psychopathology of social life: Social skills and the sensation seeking of Massively Multiplayer Online players on the example of the participants playing World of Warcraft

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Languages of publication

Abstracts

EN
Playing computer games is a pastime activity characteristic not only for the young generation.Opinions on the subject of the impact of video games on human psychosocial functionsvary, but the majority of researchers are concerned and worried. There is significantresearch which suggests potentially dangerous consequences of gaming, such as increasedaggression, becoming indifferent to other people’s suffering, emotional disorders and therisk of addiction. Some academics highlight the connection between sensation seekingand experiencing strong stimuli through gaming, which decreases the sensitivity thresholdin teenagers. The aim of the research was to answer the question of whether there aresignificant differences between individuals who play MMO (Massively Multiplayer Online)games rarely and very frequently and individuals from the control group (who do notplay MMO games) in terms of social skills, the need for stimulation and the tendency tobecome bored easily. The results of the research show that, in general, MMO gamers tendto have a higher need for stimulation, especially in terms of looking for threat, adventureand strong experiences. With regard to social skills, the authors of the paper have notconfirmed the general view on limited abilities of gamers.

Year

Volume

Pages

151-174

Physical description

Dates

published
2017-08-28

Contributors

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.ceon.element-8ff8dbd4-4f3f-3087-bde8-c799295e704e
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