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Publisher
AGH University of Science and Technology
Journal
Studia Humanistyczne AGH
Year
2021
Volume
---
Issue
2
Identifiers
Cover
Volume contents
2
article:
How Gandhi went Nuclear: Potentiality of Archiverse in Sid Meier's Civilization VI
(
Alejski J.
,
Kowalska E.
), p. 7-21
article:
Lost Worlds of Andromeda. Mass Effect: Andromeda and the Victorian adventure novel for boys
(
Majkowski T. Z.
,
Kozyra M.
), p. 23-40
article:
"Games in frames - between comics and video games"
(
Sęk-Iwanek M.
), p. 41-56
article:
“If the dog dies, I quit”: Blair Witch and the problems of contemporary psychological horror games
(
Marak K.
), p. 57-70
article:
Reactive games as an example of extensive use of evocative narrative elements in digital games: cases of Dwarf Fortress and RimWorld
(
Markocki M.
), p. 71-83
article:
The Future, the Crisis, and the Future of Replay Story
(
Imbierowicz E. T.
), p. 85-95
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