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2016 | 3-4(54-55) | 59-62

Article title

Formy tekstowości w grach wideo

Authors

Content

Title variants

EN
Forms of Textuality in Video Games

Languages of publication

PL

Abstracts

EN
Reviewed book: Piotr Kubiński, Gry wideo: Zarys poetyki, Kraków: Universitas 2016, ISBN: 97883-242-2788-4

Year

Issue

Pages

59-62

Physical description

Contributors

References

  • Aarseth, Espen, Cybertext: Perspectives on Ergodic Literature, Baltimore: John Hopkins University Press 1997.
  • Huizinga, Johan, Homo ludens. Zabawa jako źródło kultury, przekł. Maria Kurecka, Witold Wirpsza, Warszawa: Wydawnictwo Naukowe PWN 2007.
  • Juul, Jesper, Without a goal, Manchester: Manchester University Press 2007.
  • Maj, Krzysztof M., Czas światoodczucia: imersja jako nowa poetyka odbioru, „Teksty Drugie” 2015, nr 3, ss. 368-394.
  • Ryan, Marie-Laure, Narrative as virtual reality: immersion and interactivity in literature and electronic media, Baltimore: Johns Hopkins University Press 2001.
  • Ryan, Marie-Laure, Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media, Baltimore: Johns Hopkins University Press, 2015.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-0a86d4b7-cc83-442a-bff8-e2c38b04f447
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