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Journal

2019 | 1(12) | 77-91

Article title

Perma-dying Worlds and the Limit of Eternal Return in Digital Games

Content

Title variants

PL
Światy, które umierają na zawsze. Granica wiecznego powrotu w grach cyfrowych

Languages of publication

EN

Abstracts

EN
The article discusses the types of death in selected digital and tabletop games, sorting them into two groups: ones that follow the pattern of eternal return and allow the player to endlessly respawn in their worlds, and ones that limit the possibility of coming back. The article focuses on the latter, and analyses the mechanics limiting the access to the game – from permadeath, through the randomness and unique character of the events happening in online multiplayer games, up to permapermadeath – and the effects of the application of these mechanics.
PL
Artykuł omawia rodzaje śmierci w wybranych grach cyfrowych i planszowych, dzieląc gry na dwie grupy: te, które pozwalają graczom powracać do swoich światów niezliczoną ilość razy i realizują w ten sposób ideę wiecznego powrotu, oraz te, które ograniczają liczbę możliwych powtórzeń. Artykuł skupia się na tych drugich, opisując mechaniki ograniczające dostęp do treści gry – począwszy od permadeath, poprzez losowość i jednorazowość przeżyć w wybranych grach typu multiplayer online, aż do permapermadeath – i analizując skutki ich stosowania.

Journal

Year

Issue

Pages

77-91

Physical description

Dates

published
2019-12-19

Contributors

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-17e815c5-ed3f-43ba-8cfa-0f325074c521
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