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2014 | 5 | 1 | 490-496

Article title

Student as a player – projecting didactic tools in early art education and academic education

Content

Title variants

Languages of publication

EN

Abstracts

EN
The modern student is privately a player. He/she spends hours sitting at the computer and experiencing many positive feelings such as joy, surprise, curiosity, excitement. Is there anything more exciting than the adventure in a virtual world and at the game? In our presentation we will try to provide an educational game as an interesting opportunity to teach and study early school children and the students – future teachers. Projecting educational games (both board and computer ones) and testing them, can be a wonderful way to develop students’ interests and to learn and study in an interesting way. We will present our projects conducted with the students of the University of Gdansk, of Gdansk Higher School “Athenaeum”, and of the Nicolaus Copernicus University in Torun, which may provide inspiration for educational and teaching activities of other teachers and show that science can also be interesting and adventurous.

Year

Volume

5

Issue

1

Pages

490-496

Physical description

Dates

published
2014

Contributors

References

  • Dwa wymiary edukacji – rozmowa z Filipem Miłuńskim, twórcą gier planszowych, Internet source, http://www.qlturka.pl/czytelnia,gry,dwa_wymiary_edukacji__rozmowa_z_filipem_ milunskim_tworca_gier_planszowych,9654.html, site visit date: 19.03.12.
  • Examples of sites, http://learningthroughgames.com/- 5.05.2012.
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  • Gry planszowe i towarzyskie, Internet source, http://www.rebel.pl/e4u.php/1,ModProducts/Show- Category/728/?1&p=20, site visit date: 20.03.12.
  • Gry edukacyjne w szkole? Escola Video E-learning, http://www.escola.pl/artykuly/k1,22,o_elearningu/ id,84,gry_edukacyjne_w_szkole.html- site visit date: 17.05.2012.
  • Jacyno M. (1997), Iluzje codzienności. O teorii socjologicznej Pierre'a Bourdieu, Warszawa.
  • Koziej S. (2008), Komputer w edukacji wczesnoszkolnej [w:] Edukacja medialna w kształceniu wczesnoszkolnym, Kielce.
  • McGonigal J., Gaming can make a better world, Internet source, http://www.ted.com/talks/lang/ en/jane_mcgonigal_gaming_can_make_a_better_world.html, site visit date: 26.02.12.
  • Pankowska K. (2011), Fikcja wobec techne i mimesis – nowe wymiary myślenia pedagogicznego [w:] Wychowanie przez świat fikcyjny dla świata rzeczywistego, red. E. Rodziewicz, M. Cackowska, Gdańsk.
  • Szlosek F. (1995), Wstęp do dydaktyki przedmiotów zawodowych, Warszawa.

Document Type

Publication order reference

Identifiers

ISSN
2080-9069

YADDA identifier

bwmeta1.element.desklight-1a50d103-edfc-46b9-959c-5da2d733d129
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