PL EN


Journal
2019 | 2 | 2 | 48-57
Article title

Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study)

Authors
Content
Title variants
Languages of publication
EN
Abstracts
EN
Easter eggs are a well-known and popular phenomenon throughout the whole of pop culture, and the interactive nature of digital games unleashes the full potential of their implementation, as well as integrating them into the gamers’ experience. The study focuses on Easter eggs in digital games from a structural point of view to understand them on the fundamental text level. With this aim, the analysis consists of applying Genette’s textual transcendence to a specific digital game, The Talos Principle. The paper represents part of the introductory theoretical framework to the following research on comprehensive Easter eggs’ classification.
Journal
Year
Volume
2
Issue
2
Pages
48-57
Physical description
Media and Communication, Game studies, Theory of digital games
Document type
Article
Contributors
author
  • University of Ss. Cyril and Methodius in Trnava, Faculty of Mass Media Communication
References
Document Type
Publication order reference
Identifiers
YADDA identifier
bwmeta1.element.desklight-1de430b9-e8a2-4fc8-b239-c38f98845ecb
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