2016 | 1(9) | 85-101
Article title

Towards a Categorisation of Animals in Video Games

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Ku kategoryzacji zwierząt w grach wideo
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This article presents a brief introduction of animal studies and proposes how questions relevant to the discipline may be applicable to the study of video games. It considers video games as texts of popular culture and works of fiction which offer themselves to analysis and interpretation and may reveal socially relevant insights. The article proposes two complementing sets of categories to systematize the presence of animals in video games, based on function (enemy, background, hero, companion, tool) and ontology (actual representation, legendary, extrapolation, hybrid). Finally, the article outlines paths for researches in the field of HAS to follow in the study of video games.
Artykuł pokrótce przedstawia animal studies jako dyscyplinę badawczą oraz sugeruje, w jaki sposób rozpatrywane w jej obrębie zagadnienia mogą odnaleźć zastosowanie w studiach nad grami wideo, w tym tekście są pojmowanymi jako fikcja oraz tekst kultury masowej. Ich analiza i interpretacja mają potencjał, by wykazać szereg istotnych społecznie kwestii. W pracy zaproponowano dwie kategorie pozwalające usystematyzować występujące w grach wideo zwierzęta na podstawie ich funkcji (przeciwnik, tło, bohater, towarzysz, narzędzie) oraz ontologii (reprezentacja, zwierzę legendarne, ekstrapolacja, hybryda). Ostatnia część sugeruje, jakie elementy tematyki poruszanej w grach mogą stanowić obszary zainteresowania badaczy zajmujących się studiami nad zwierzętami.
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  • Uniwersytet Wrocławski
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  • Ludography/Ludografia:
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Date of access of all online sources: 24 December 2015.
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