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Journal

2025 | 8 | 1 | 98-116

Article title

Every-body at Play: Fostering Understanding of the Somatic to Enrich Play Experiences

Content

Title variants

Languages of publication

EN

Abstracts

EN
This article aims to describe a new framework to think about the feelings of having a body in the context of digital games. By understanding how abstract thoughts stem from embodied experiences through phenomenology, the importance of the aesthetic experience of the body is highlighted as a source of meaning-making. From there, a delve into somaesthetics regarding the experience of being a specific body (or hexis) is used as a focal point both for thinking about existing games and to picture new types of interactions, in an effort to express more diverse and detailed somatic experiences. Subsequently, a brief analysis of two existing games: the virtual reality title Broken Edge, as well as Hand Simulator. Finally, we conclude with an explanation of our own design process, by demonstrating how the somaesthetics framework was used first analytically and how its insight informed practical applications in the context of our research-creation process.

Journal

Year

Volume

8

Issue

1

Pages

98-116

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • Université du Québec en Abitibi-Témiscamingue (Centre de Montréal), Creation and New Media Teaching and Research Unit

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-3427e428-17be-49c6-b137-9f85cb1c005d
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