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Journal

2018 | 1 | 2 | 34-46

Article title

Binaural and Ambisonic Sound as the Future Standard of Digital Games

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
The author of this study suggests an idea that the auditive element of digital games is soon going to be one of the most important factors influencing their overall success, popularity, and originality. He analyses the phenomenon of binaural and ambisonic sound, its evolution and uses in the context of modern audio-visual work, primarily focusing on games. The auditive component and its increasingly important role are analyzed in connection with the graphic design of games, virtual reality, as well as the popularity of specific games. This paper also focuses on audio-games, the use of binaural sound (which was first used on a large scale in Hellblade: Senua’s Sacrifice) and various hybrid digital games, which are balancing between classic games and audio-games. Argumentation is based on an assumption that binaural sound is the way to ambisonic sound, which (within the context of the immersive and interactive character of digital games) predestines the new standard and shows an entirely new way of creating and using digital games at the same time. All of this is reflected in the context of the graphic design of digital games and their future.

Journal

Year

Volume

1

Issue

2

Pages

34-46

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • Faculty of Mass Media Communication, University of Ss. Cyril and Methodius in Trnava

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-36296f32-5f95-4da1-8f51-ca406edb8cf9
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