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Publisher
Univerzita sv. Cyrila a Metoda (Trnava)
Journal
Acta Ludologica
Year
2022
Volume
5
Issue
1
Identifiers
Cover
Volume contents
1
article:
Performance-Based Dynamic Difficulty Adjustment and Player Experience in a 2D Digital Game: A Controlled Experiment
(
Robb N.
,
Zhang B.
), p. 4-22
article:
The Narrative Effects and Value of Memory Discrepancies in Digital Games
(
Van de Mosselaer University of Antwerp, Department of Philosophy N.
,
Caselli University of Malta, Institute of Digital Games S.
), p. 24-41
article:
Gender, Stress, Satisfaction, and Persistence: The Complex State of Digital Games as Leisure
(
Tomlinson University of California, School of Social Sciences C.
), p. 42-58
article:
The Gamification of Conspiracy: QAnon as Alternate Reality Game
(
Davies H.
), p. 60-79
article:
Fortnite as Bildungsspiel? Battle Royale Games and Sacrificial Rites
(
Ntelia R. E.
), p. 80-100
article:
Pen & Paper & Xerox: Early History of Tabletop RPGs in Czechoslovakia
(
Kabát M.
,
Kovalčík J.
,
Kukumbergová A.
,
Richtr R.
), p. 102-117
article:
Two Perspectives of Being a Cosplayer: Japan vs Europe
(
Green H.
,
Tamura N. F.
,
Jelínková A. P.
), p. 118-122
article:
TREACHEROUS PLAY
(
Rigo F.
), p. 124-127
article:
RESIDENT EVIL VILLAGE
(
Jancsovics K.
), p. 128-131
article:
THE TRANSLATION OF REALIA AND IRREALIA IN GAME LOCALIZATION: CULTURE-SPECIFICITY BETWEEN REALISM AND FICTIONALITY
(
Koscelníková M.
), p. 132-134
article:
Cortana: (Un)finished Journey from NPC to Virtual Ambassador?
(
Mago Z.
), p. 136-139
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