EN
The study determines common meanings of the term ‘game’ in management and in management sciences. It has practical and theoretical goals. Its practical aim is to sensitize researchers to the current ambiguity of the term and to the need of controlling its ambiguity. The theoretical aim is to determine the theoretical methods of controlling this ambiguity by using the proposed typology of prototypes of games. The typology is based on the distinction among three main analogues (prototypes): parlour games, stage acting and play.