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2014 | 2(19) | 113-121

Article title

Rynek gier wirtualnych MMO i jego wpływ na Bank Centralny

Authors

Content

Title variants

EN
MMO virtual games market and its influence on Central Bank

Languages of publication

PL

Abstracts

EN
An easy access into Internet makes virtual trade cheaper and more attractive. The world of virtual games (MMOG, MMO) based on items, characters and currencies has been widening since the beginning of XXI century. Selling virtual goods for real money is an important problem for fiscal and monetary authorities. The purpose of this paper is to improve understanding of the consumer behaviour in virtual words and point the difference between virtual and real worlds. The paper stresses the possibility of misunderstandings and heuristics for those who could implement their experience from virtual worlds into real life and points the didactic role of central banks.

Keywords

Year

Issue

Pages

113-121

Physical description

Contributors

author
  • Uniwersytet Ekonomiczny w Katowicach

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-550097e4-799e-4268-aa5e-7e4a243f8c1d
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