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Journal

2014 | 1(6) | 13-31

Article title

Wykorzystanie rzeczywistości wirtualnej w grach. Wnioski z badań nad iluzją gumowej ręki

Authors

Selected contents from this journal

Title variants

EN
VIRTUAL REALITY IN GAMES. CONCLUSIONS FROM RESEARCH ON RUBBER HAND ILLUSION AND PRESENCE

Languages of publication

PL

Abstracts

EN
Studies on the rubber hand illusion concentrate on the problem of multisensory integration – that is, on psychological and neurological processes which underlie the formation of sensations and conscious experience. Those studies indicate the importance of visual perception. The first observations were focused on the relation between sight and touch (the rubber hand seems to replace one’s own when both are synchronically touched). Latest research has additionally emphasized the role of first person perspective and of the sense of agency. The current article presents the evolution of the paradigm (including the sense of presence and the importance of one’s own activity). The paper also analyzes possible practical solutions for future games in the light of theoretical findings stemming from the studies on the rubber hand illusion paradigm. The importance of somatosensory modality (too often ignored in the process of game design) and of a higher level of interactivity is emphasized. Additionally, implementation of tools enabling detection and virtual expression of psychical states is proposed.

Journal

Year

Issue

Pages

13-31

Physical description

Document type

article

Contributors

  • Katarzyna Skok, Uniwersytet w Białymstoku, Wydział Pedagogiki i Psychologii, Zakład Psychologii Ogólnej i Klinicznej, ul. Świerkowa 20, 15-328 Białystok, Poland
  • Katarzyna Skok, Uniwersytet w Białymstoku, Wydział Pedagogiki i Psychologii, Zakład Psychologii Ogólnej i Klinicznej, ul. Świerkowa 20, 15-328 Białystok, Poland

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-57d52e52-c687-4cde-bbd2-252e879faba0
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