PL EN


2020 | 15 | 162-172
Article title

Modelowanie trójwymiarowe

Content
Title variants
EN
Three-dimensional modeling
Languages of publication
PL
Abstracts
PL
W pracy przedstawiono wybrane problemy dotyczące grafiki trójwymiarowej. Przedstawiony został problem modelowania modelowania 3D: ogólny opis, czym jest grafika trójwymiarowa, jej zastosowania, wpływ tej technologii na wiele dziedzin przemysłu oraz przyszłe plany na jej wyko-rzystanie i dalszy rozwój. Artykuł zakończony jest omówieniem znaczenia modelowania 3D w archi-tekturze.
EN
The paper presents selected problems related to the generation of three-dimensional graphics. The problem of modeling modeling was presented: a general description of what 3D graphics is, its applications, the impact of this technology on many industries and future plans for its use and further development. The article ends with a discussion of the importance of 3D modeling in architecture.
Year
Issue
15
Pages
162-172
Physical description
Dates
published
2020-12-03
Contributors
  • Uniwersytet Technologiczno-Humanistyczny w Radomiu
  • student UT-H
References
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  • De Schutter G., Vision of 3D printing with concrete – Technical, economic and environmental potentials, “Cement and Concrete Research” 2018, No. 112.
  • Hager I., Application 3D printing of buildings and building components as the future of sustaina-ble construction?, “Procedia Engineering” 2016, No. 151.
  • Hyungwoo J., Architectural VR Realization using Game Engine, “Advanced Science and Technol-ogy Letters” 2015, No. 96.
  • Jamrozik K., Application of computer modeling for planning plastic surgeries, “Management and Production Engineering Review” 2014, No. 4.
  • Karsch K., ConstructAide: Analyzing and Visualizing Construction Sites through Photographs and Building Models, “ACM Transactions on Graphics” 2014, No. 33.
  • Kozak H., Holy Spirit Church reconstruction and formation of its surrounding lanscape using three-dimension visualization techniques, Teka Komisji Ochrony Kształtowania Środowiska Przyrodniczego 10/2013, Lublin 2013.
  • Martinez B., Adapting Architectural Models for Visualization Using Virtual Reality Headsets, “Honors Theses” 2015, No. 128.
  • Ratcliffe J., How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visuali-zations?, E-Learning and Games: 11th International Conference, Edutainment 2017, Bournemouth 2017.
  • Zhang X., Large-scale 3D printing by a team of mobile robots, “Automation in Construction” 2019, No. 95.
  • https://www.tractica.com/research/virtual-reality-for-consumer-markets/
  • https://3dprint.com/166389/apis-cor-3d-printed-house-russia/
  • https://3dprint.com/38144/3d-printed-apartment-building/
Document Type
Publication order reference
Identifiers
YADDA identifier
bwmeta1.element.desklight-5a57c5eb-7e28-4a4e-9399-ca3b202c778e
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