EN
The culture of computer games originates in hacker culture. Hackers were the first programmers and technology enthusiasts who developed a set of ethical rules which stressed that skills were more important than social and demographic features, including gender, and were independent of them. However, research shows that women are underrepresented in most popular computer games. Moreover, the relation of symbolic domination between genders may be seen in the roles women perform in gameplay. In the paper, I present the phenomenon of gender-based symbolic violence in computer games. I also analyze the symptoms of that violence and look for its causes in the social structure.