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2014 | 1 | 471-497

Article title

Gracz w roli narratora – na przykładzie gier komputerowychtypu FPP

Content

Title variants

EN
Videogame Player as Narrator - Based on FPP Games

Languages of publication

PL

Abstracts

EN
Even though film is having the biggest esthetical impact on videogames, player’s participation during the gameplay suggests rather a theatrical – per- formative trope. It shouldn’t be however the reason to question narrative aspects of videogames. In this article I signal that mainstream videogames are drifting away from competition and moving closer to narration of intere- sting stories, in which a player is participating and also becomes a narrator. I describe this occurrence using Erika Ficher-Lichte’s performative esthetics and Jean Baudrillard’s simulation theory.

Year

Issue

1

Pages

471-497

Physical description

Contributors

  • Wydział Nauk Humanistycznych UKSW

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-81f71d8a-72a5-46ef-a1c4-078f4e743566
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