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2014 | 29 | 1 | 31-47

Article title

When Geopolitics Meets the Game Industry. A Study of Arabic Video Games and What They Teach Us

Title variants

Languages of publication

EN

Abstracts

EN
Concomitant with its recent growth, politics have in several cases pervaded the video gaming industry (as in Americas Army by the US Army in 2003 or Special Force by the Hezbollah). Other games deserve closer scrutiny. This article focuses on Quraish, its Syrian developer Afkar Media, and on the reactions to its creation and diffusion. However, instead of being a simple tool of political manipulation, this game is part of a larger phenomenon: an endogenous set of statements from Arab societies about themselves, to themselves and the West. This article intends to demonstrate that popular objects can be used to make autonomous statements about society challenging both endogenous orthodoxy and exogenous Orientalism.

Keywords

Year

Volume

29

Issue

1

Pages

31-47

Physical description

Contributors

  • Political Sc ience Department, Hallym University
  • Institute of International and Strategic Relations
  • Monde Chinois, Nouvelle Asie
  • Center for Geopolitics, Raoul-Dandurand
  • Strategic and Diplomatic Studies, Universite du Quebec a Montreal, Canada

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-865e9a4a-fdec-46fa-bf17-072caf51db9d
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