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Journal

2024 | 7 | 1 | 136-150

Article title

Understanding Auditory Space in Digital Games for Visually Impaired People

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
The article seeks to establish a foundational framework for comprehending crucial definitions and concepts related to auditory space in digital gaming, particularly focusing on audio games designed for visually impaired individuals (VI), often devoid of graphical interfaces. While existing studies often emphasize players’ interactions with interfaces and the acquisition of real-life skills, this text explores audio games through the lens of entertainment and immersion. Numerous studies indicate a demand among visually impaired players for more intricate and challenging games, incorporating elements usually used in standard digital gaming experiences. By combining definitions from both audio and traditional digital games, this article broadens the scope of sound design considerations, encompassing various aspects and classifications. It presents several auditory dimensions, consolidating them into a comprehensive dimension called attenuation, putting their roles within a game’s context. The author is a sound designer currently working on an audio game; therefore, many of the presented definitions are also a guide that will represent some of his own considerations while working on this game. These include not only the use of binaural or ambisonic sound but also understanding the ways and means of how to work with (3D) space in the context of audio and its possible functions.

Journal

Year

Volume

7

Issue

1

Pages

136-150

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • University of Ss. Cyril and Methodius in Trnava; Faculty of Mass Media Communication

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-86a1716c-0e38-4188-b8f4-75356d04edfe
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