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Journal

2021 | 4 | 2 | 96-107

Article title

“Table Talk”: Defining Metadiscourse of Analog Games

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
This paper discusses the communication in tabletop role-playing games that we call metadiscourse. Prior study of gaming and the act of play prove that the space is inherently social. However, we speculate that, through metadiscourse, the social aspect of the tabletop role-playing game is central to group cohesion and perpetuation of the gaming subculture. Metadiscourse involves conversation not linked to the current game but could be cordial and relational, critical, or completely unrelated to the game. However, it is an informal conversation that would not occur if there was no game. In metadiscourse there are determinations of gaming capital, or elements of value. Participation in metadiscourse allows an individual to feel included in the game and gaming subculture. However, metadiscourse demonstrates a level of gaming capital through situatedness and affordances that can act as a gatekeeping function for individuals.

Journal

Year

Volume

4

Issue

2

Pages

96-107

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • American University, Department of Sociology

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-9be8b777-7fb5-4439-9bcf-7b38ce3497e5
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