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Journal

2024 | 7 | 2 | 38-51

Article title

Gaming with Emojis: A Look at Different Strategies of Emoji Inclusion in the Design of Digital Games

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
This theoretical study explores the strategies of emoji implementation in digital games, influenced by emojis’ cute aesthetics. The effects of the Cute have been discussed from two perspectives. While some consider it as a sweet coating around the bitter pills of everyday life under capitalism, others regard it as a true mental refuge, capable of teasing, harshness and seriousness. By categorising emojis’ functions in digital games into five groups (personification, aesthetic substitution, doubling the fun, instrumentalization, and self-enhancement), it will be posited that sometimes emojis’ function is primarily rooted in their solacing power, and that at other times their role is more directly tied to reinforcing the rationale behind the capitalist market. Their role in personification (Emoji Quest), aesthetic substitution (Disney Emoji Blitz) and doubling the fun (Emoji Kitchen – DIY Emoji Mix) aligns with the comforting power of the Cute. Meanwhile, their role in instrumentalization (Emoji Clickers) and self-enhancement (Mirror Fun Emoji Face Stickers) can bolster ideological components of the capitalist market, namely greed and self-obsession.

Journal

Year

Volume

7

Issue

2

Pages

38-51

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

author
  • Macquarie University, Faculty of Arts

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-9c584a39-70bf-4978-9a51-2df808ce9e7d
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