PL EN


2018 | 9 | 2 | 201-205
Article title

Gamifikacja a subiektywna wartość wzmocnienia. Wskazania do pracy w edukacji i promocji zdrowia

Content
Title variants
EN
Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion
Languages of publication
PL EN
Abstracts
PL
Celem artykułu jest wykazanie znaczenia efektu subiektywnej wartości wzmocnienia przy sto-sowaniu elementów gamifikacji w tworzeniu aplikacji mobilnych i ich wykorzystywaniu w pracy edukacyjnej i w promocji zdrowia.
EN
The article disusses the problem how the effect of subjective value of reinformcement influ-ences the effectiveness of gamification in mobile applications and their use in education and health promotion.
Year
Volume
9
Issue
2
Pages
201-205
Physical description
Dates
published
2018
Contributors
  • Doktor, Uniwersytet Jagielloński, Studium Pedagogiczne, Polska
References
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  • Aronson, E., Wilson, T.D., Akert, R.M. (1997). Psychologia społeczna. Serce i umysł. Poznań: Zysk i S-ka.
  • Easley, D., Ghosh, A. (2013). Incentives, Gamification, and Game Theory: An Economic Ap-proach to Badge Design. New York: ACM.
  • Eyles, H., McLean, R., Neal, B., Doughty R., Jiang, Y., Mhurchu, C. (2014). Using Mobile Tech-nology to Support Lower Salt Food Choices for People With Cardiovascular Disease: Proto-col for the Saltswitch Randomized Controlled Trial. BMC Public Health, 14, 950–958.
  • Naimark, J., Madar, Z., Shahar, D. (2015). The Impact of a Web-based App (eBalance) in Promot-ing Healthy Lifestyles: Randomized Controlled Trial. Journal of Medical Internet Research, 17 (3), e56, 1–14.
  • Oana, M., Lain, J. (2013). How Am I Doing? The Effects of Gamification and Social Sharing on User Engagement. New York. Pobrane z: https://ww2.amstat.org/sections/srms/Proceedings/ y2013/Files/400275_500752.pdf (2.05.2018).
  • Ostaszewski, P. (2001). Procesy warunkowania. W: J. Strelau (red.), Psychologia. Podręcznik akademicki. T. 2: Psychologia ogólna (s. 97–116). Gdańsk: GWP.
  • Shallenberger, P., Zigler, E. (1961). Rigidity, Negative Reaction Tendencies and Cosatiation Affects in Normal and Feebleminded Children. Journal of Abnormal and Social Psychology, 63, 20–26.
  • Skinner, B.F. (1999). Jak uczyć zwierzęta? Charaktery, 9, 42–43.
  • Stevenson, H.V., Keen, R., Knights, R.M. (1963). Parents and Strangers as Reinforcing Agents for Children’s Performance. Journal of Abnormal and Social Psychology, 67, 183–185.
  • Wojciszke, B. (1999). Psychologia miłości. Gdańsk: GWP.
  • Zichermann, G., Cunningham, Ch. (2011). Gamification by Design. Pobrane z: http://www.oreilly.com/ pub/pr/2866 (2.05.2018).
Document Type
Publication order reference
Identifiers
YADDA identifier
bwmeta1.element.desklight-a0abb4d7-8661-4af0-b68e-75f618e059ac
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