Journal
Article title
Authors
Content
Full texts:
Title variants
Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion
Languages of publication
Abstracts
Celem artykułu jest wykazanie znaczenia efektu subiektywnej wartości wzmocnienia przy sto-sowaniu elementów gamifikacji w tworzeniu aplikacji mobilnych i ich wykorzystywaniu w pracy edukacyjnej i w promocji zdrowia.
The article disusses the problem how the effect of subjective value of reinformcement influ-ences the effectiveness of gamification in mobile applications and their use in education and health promotion.
Publisher
Journal
Year
Volume
Issue
Pages
201-205
Physical description
Dates
published
2018
Contributors
author
- Doktor, Uniwersytet Jagielloński, Studium Pedagogiczne, Polska
References
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- Ostaszewski, P. (2001). Procesy warunkowania. W: J. Strelau (red.), Psychologia. Podręcznik akademicki. T. 2: Psychologia ogólna (s. 97–116). Gdańsk: GWP.
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- Stevenson, H.V., Keen, R., Knights, R.M. (1963). Parents and Strangers as Reinforcing Agents for Children’s Performance. Journal of Abnormal and Social Psychology, 67, 183–185.
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- Zichermann, G., Cunningham, Ch. (2011). Gamification by Design. Pobrane z: http://www.oreilly.com/ pub/pr/2866 (2.05.2018).
Document Type
Publication order reference
Identifiers
YADDA identifier
bwmeta1.element.desklight-a0abb4d7-8661-4af0-b68e-75f618e059ac