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Journal

2021 | 4 | 2 | 62-77

Article title

Restoration, Reflection, and Nostalgia for the New in Yakuza Kiwami and Final Fantasy VII Remake

Content

Title variants

Languages of publication

EN

Abstracts

EN
This study applies concepts of restorative and reflective nostalgia to ‘remake’ titles for eighth-generation consoles (here, PlayStation and PlayStation 2 titles remade for the PlayStation 4). Retro-game scholarship has considered 8 and 16-bit titles and fan practices through the concept of nostalgia since the mid-2000s. However, increasingly AAA game publishers have begun to remake and remaster more recent games. Given the potential for nostalgia to be either an oppressive or resistive set of interactions between object-game and subject-player, this paper analyses how restorative and reflective nostalgia is manifested throughout the narrative and gameplay mechanics of Yakuza Kiwami and Final Fantasy VII Remake, alongside players’ and digital game journalists reactions to the titles. This study utilizes a qualitative analysis of the remade titles, user comments from the E3 trailers posted to YouTube for each game, and digital game popular press articles to approach nostalgic reactions. Ultimately, the potential for both modes of nostalgia coexist as each of these titles are consumed and exist alongside other consumer goods.

Journal

Year

Volume

4

Issue

2

Pages

62-77

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • Concordia College, Department of Communication Studies and Theatre Arts

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-a0db4c9a-96fc-4eb6-8ef1-79432df572fa
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