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Journal

2025 | 8 | 1 | 118-136

Article title

Transformations in the Visual Presentation of Czech Games: The Evolution of Game Box Art from 1989 to 2010

Content

Title variants

Languages of publication

EN

Abstracts

EN
This study investigates the evolution of game box art graphic design in the Czech context between 1989 and 2010. It examines how visual communication mediated by box art transformed in response to technological, market, and cultural influences. Game box art is defined as a multimodal medium with protective, aesthetic, communicative, and marketing functions, pivotal in shaping player expectations and decision-making. The research charts a historical progression, identifying three main stages: an amateur period (1989-1995) characterized by variability and often handmade designs; commercial standardization (1996-2000) featuring more sophisticated illustrations and emerging marketing strategies; and a period of professionalization and visual sophistication (2001-2010) reflecting international standards and advanced digital techniques. This study situates these Czech developments within global trends and the transformative shift towards digital distribution, particularly after 2010, aiming to delineate the chronological adaptation of visual approaches.

Journal

Year

Volume

8

Issue

1

Pages

118-136

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • Tomas Bata University in Zlín, Faculty of Multimedia Communications

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-be8d3ef7-e87e-4c42-9517-b23c92c92da7
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