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Journal

2023 | 6 | 1 | 128-131

Article title

Choosing the Right Tool: Board and Digital Games in Education

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
Games have long been recognized as valuable tools for engaging and educating students in any age group.1 There are already a number of board games and digital games that have been created with an educational purpose and which are successfully used for education. Examples include learning a foreign language2, developing problem-solving skills3, helping children with ADHD4, improving social sensitivity5 or developing critical thinking skills.6

Keywords

Journal

Year

Volume

6

Issue

1

Pages

128-131

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Add-ons

Contributors

author
  • University of Ss. Cyril and Methodius in Trnava, Faculty of Mass Media Communication

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-d51836f2-8846-441d-b3f1-f629eada3bc3
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