GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES
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Gaming the Iron Curtain resonates in the era of postcolonial perspectives on culture histories. Even though the book does not mention it explicitly, the insight into the tactics of the first Czechoslovak players (and everything surrounding them) is in many ways exemplary work with the potential to shake the hegemonic view of the history of digital games.
Media and Communication, Game studies, Theory of digital games
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