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Journal

2013 | 1(5) | 59-72

Article title

NEO-ROGUE AND THE ESSENCE OF ROGUELIKENESS

Authors

Selected contents from this journal

Title variants

PL
Neo-rogue i istota gatunku roguelike

Languages of publication

EN

Abstracts

EN
Roguelike is a subgenre of computer role-playing games (cRPGs) characterized by randomly-generated content and permanent death that flourished in the 1980s but in the next decade became an entertainment niche. ‘Neo-rogue’ is a new term introduced to describe the recent wave of indie games which derive from the aesthetics of roguelike; these games have renewed the popular interest in this subgenre. The purpose of the paper is to examine the history and nature of this phenomenon and to determine its place in the evolution of the medium.

Journal

Year

Issue

Pages

59-72

Physical description

Document type

article

Contributors

  • Maria B. Garda, Uniwersytet Łódzki, Instytut Kultury Współczesnej, ul. Pomorska 171/173 90-236 Łódź, Poland
  • Maria B. Garda, Uniwersytet Łódzki, Instytut Kultury Współczesnej, ul. Pomorska 171/173 90-236 Łódź, Poland

References

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  • Cook, D. (2007, May 15). The Circle of Life: An Analysis of the Game Product Lifecycle. Retrieved from: <http://www.gamasutra.com/view/feature/1453/the_circle_of_life_an_analysis_of_.php>.
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  • Edge Online (2012b, September 20). Diehard Dungeon review. Retrieved from: <http://www.edge-online.com>.
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  • Maurog. (2011, December 18). [Web blog comment]. Retrieved from: <http://roguelikedeveloper.blogspot.com/2011/12/request-for-votes-ascii-dreams.html>.
  • Mäyrä, F. (2008). Introduction to game studies. Thousand Oaks, CA: Sage.
  • Pajor, J. (2010). Neo-noir jako kontynuacja i rozwinięcie filmu czarnego (Unpublished master’s thesis). University of Lodz, Lodz, Poland.
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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-f566e0a9-27e2-419b-b0f1-ed7e1a6efb49
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