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Journal

2015 | 1(7) | 161-171

Article title

Gamification for Question Processing Research – the QuestGen Game

Selected contents from this journal

Title variants

PL
Grywalizacja badań nad przetwarzaniem pytań – gra QuestGen

Languages of publication

EN

Abstracts

EN
We present the QuestGen game which is aimed at facilitating data gathering for research on question processing. QuestGen is an online game in which players solve detective puzzles by asking yes/no questions to the presented stories. We present the prototype of the game and its user testing.
PL
W artykule omawiamy grę QuestGen. Jej celem jest ułatwienie zbierania danych językowych na potrzeby badań nad zjawiskiem przetwarzania pytań. Gra QuestGen jest grą online, w której gracze rozwiązują zagadki detektywistyczne, zadając pytania do przedstawionych historii. Omawiamy implementację prototypu tej gry oraz rezultaty testów z użytkownikami.

Journal

Year

Issue

Pages

161-171

Physical description

Dates

published
2015

Contributors

  • Uniwersytet im. Adama Mickiewicza w Poznaniu
  • Uniwersytet im. Adama Mickiewicza w Poznaniu

References

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  • Darg, D. W., Kaviraj, S., Lintott, C. J., Schawinski, K., Sarzi, M., Bamford, S., Vondenberg, J. (2010). Galaxy Zoo: the fraction of merging galaxies in the SDSS and their morphologies. Monthly Notices of the Royal Astronomical Society, 401, 1043–1056.
  • Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D. (2011). Gamification: Using Game Design Elements in Non-Gaming Contexts. In: Proceedings of the International Conference on Human Factors in Computing Systems, CHI 2011, Vancouver, BC, Canada, May 7–12, 2011.
  • Ginzburg, J. (2012). The Interactive Stance: Meaning for Conversation. Oxford University Press, Oxford.
  • Groenendijk, J., Roelofsen, F. (2011). Compliance. In: A. Lecomte, S. Troncon (eds.), Ludics, Dialogue and Interaction (pp. 161–173). Berlin – Heidelberg: Springer Verlag.
  • Kleka, P., Łupkowski, P. (2014). Gamifying science – the issue of data validation, Homo Ludens, 1(6), 45–55.
  • Łupkowski, P. (2011), Human computation – how people solve difficult AI problems (having fun doing it). Homo Ludens, 1(3), 81–94.
  • Łupkowski, P., Ginzburg, J. (2013). A corpus-based taxonomy of question responses. In: Proceedings of the 10th International Conference on Computational Semantics (IWCS 2013; pp. 354–361). Potsdam, Germany, March 2013. Association for Computational Linguistics.
  • Urbański, M., Paluszkiewicz, K., Urbańska, J. (2014). Deductive Reasoning and Learning: A Cross Curricular Study. Research Report no 2(4)/2014. DEC-2012/04/A/HS1/00715, Adam Mickiewicz University. Online: <https://intquestpro.wordpress.com/>.
  • Venhuizen, N. J., Basile, V., Evong, K., Bos, J. (2013). Gamification for word sense labeling. In: Proceeding of the 10th International Conference on Computational Semantics (IWCS-2013; pp. 397–403).
  • Ahn, L. von (2006). Games with a Purpose. Computer, 39(6), 92–94.
  • Wiśniewski, A. (1995). The Posing of Questions: Logical Foundations of Erotetic Inferences. Dordrecht – Boston – London: Kluwer AP.
  • Wiśniewski, A. (2003). Erotetic search scenarios, Synthese 134(3), 389–427.
  • Wiśniewski, A. (2013). Questions, Inferences and Scenarios. London: College Publications.

Notes

EN
This work was supported by funding from the National Science Centre, Poland (DEC-2012/04/A/HS1/00715). The Authors would like to give their thanks to Michał Łupkowski, Katarzyna Paluszkiewicz, and Mariusz Urbański for helpful feedback and comments on a draft of this article. We also thank anonymous reviewers for their helpful remarks.

Document Type

Publication order reference

Identifiers

ISSN
2080-4555

YADDA identifier

bwmeta1.element.desklight-fe034e75-2f10-40d1-8a41-bb12b135745c
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