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Publisher
Univerzita sv. Cyrila a Metoda (Trnava)
Journal
Acta Ludologica
Year
2021
Volume
4
Issue
1
Identifiers
Cover
Volume contents
1
article:
Contextualizing Dark Patterns with the Ludeme Theory: A New Path for Digital Game Literacy?
(
Dupont B.
,
Malliet S.
), p. 4-22
article:
Motivation with Game Elements in Education Mediated by E-Learning Resources
(
Miškov J.
), p. 24-51
article:
Good Practices for Indie and Solo Game Developers: A Survey Based on Online Videos
(
Ferreira A. B.
,
de Albuquerque R. M.
), p. 52-71
article:
More-than-Human Game Design: Playing in the Internet of Things
(
Akmal H. A.
,
Coulton P.
), p. 72-92
article:
Difficulty as Aesthetic: An Investigation of the Expressiveness of Challenge in Digital Games
(
Terrasa-Torres M.
), p. 94-111
article:
Concept Art: The Essential Part of Visual Pre-production in the Entertainment Industry
(
Trnka A.
,
Engler M.
), p. 112-123
article:
Preserving Japan: Saving Digital Games for Future Generations
(
Macák M.
,
Hosoi K.
), p. 124-130
article:
THE DEBATE GOES ON: THE VIDEO GAME DEBATE 2
(
Balážiková M.
), p. 132-134
article:
HADES: A MYTH-CRITICAL APPROACH
(
Quero A.
), p. 135-137
article:
MAKING GAMES: THE POLITICS AND POETICS OF GAME CREATION TOOLS
(
Švecová M.
), p. 138-139
article:
UniCon 2021: The First Game Festival You Can Actually Play
(
Kukumbergová A.
), p. 140-141
article:
Slovak Game Industry Continues to Grow
(
Kabát M.
), p. 140-140
article:
Playing My Part in the Chess Boom, or the Rise of a New Esport
(
Kovalčík J.
), p. 142-143
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