PL EN


Journal
2012 | 45 | 3 | 125-130
Article title

Using the 3D Virtual Environments for Teaching: Report from the Field

Authors
Title variants
Languages of publication
EN
Abstracts
EN
Virtual worlds represent a powerful media for instruction, offering a wide scope of tools for social interaction and innovation in learning that encourages student participation. Supported by the AVATAR course, teachers were able to productively create teaching and learning environments that support the needs of learners of diverse linguistic, cultural and economic backgrounds, all within a safe virtual environment. This paper outlines the AVATAR course structure, delivery, experiences, and post course reflections on teaching within a 3D virtual world.
Publisher
Journal
Year
Volume
45
Issue
3
Pages
125-130
Physical description
Dates
published
2012-05-01
online
2012-06-14
Contributors
author
  • Information Design, FH JOANNEUM University of Applied Sciences, 8020 Graz, Austria
References
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  • AVATAR project (2011). Retrieved 26th of April, 2011, from
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  • Pivec, P. & Pivec, M. (2011). Digital Games: Changing Education, One Raid at a Time. Int. Journal of Game-Based Learning, 1(1): 1 - 18, DOI: 10.4018/ijgbl.2011010101[Crossref]
  • Pivec, P. & Pivec, M. (2009). Immersed but how? That is the question, Human IT, 10(1):80-104, Retrieved 8th of March 2012, from http://www.hb.se/bhs/ith/1-10/ppmp.pdf
  • Pivec, M., Stefanelli, M. C., Christensen, I.-M. F. & Pauschenwein, J. (2011). AVATAR - The Course: Recommendations for Using 3D Virtual Environments for Teaching. eLearning Papers - Game- Based Learning: new practices, new classrooms, No. 25, July 2011, Retrieved 8th of March 2012, from
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Document Type
Publication order reference
Identifiers
YADDA identifier
bwmeta1.element.doi-10_2478_v10051-012-0013-5
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