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Journal

2012 | 45 | 3 | 125-130

Article title

Using the 3D Virtual Environments for Teaching: Report from the Field

Authors

Title variants

Languages of publication

EN

Abstracts

EN
Virtual worlds represent a powerful media for instruction, offering a wide scope of tools for social interaction and innovation in learning that encourages student participation. Supported by the AVATAR course, teachers were able to productively create teaching and learning environments that support the needs of learners of diverse linguistic, cultural and economic backgrounds, all within a safe virtual environment. This paper outlines the AVATAR course structure, delivery, experiences, and post course reflections on teaching within a 3D virtual world.

Publisher

Journal

Year

Volume

45

Issue

3

Pages

125-130

Physical description

Dates

published
2012-05-01
online
2012-06-14

Contributors

author
  • Information Design, FH JOANNEUM University of Applied Sciences, 8020 Graz, Austria

References

  • AVALON Project. Retrieved 29th of February 2012, from
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  • AVATAR project (2011). Retrieved 26th of April, 2011, from
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  • Games in Schools (2012), coordinated by European School Net. Retrieved 29th of February 2012, from
  • IMAGINE project (2008-2010) Increasing Mainstreaming of Games in Learning Policies. Retrieved 29th of February 2012, from
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  • Magnussen, R. (2007). Teacher roles in learning games - When games become situated in schools. Digital Games Research Association 2007 Conference: Situated Play, Tokyo, pp. 610 - 615.
  • MUVENATION Design Patterns for Teaching in Virtual Worlds. Retrieved 26th of April, 2011, from
  • MUVEnation Project. Retrieved 29th of February 2012, from
  • Pivec, M. (2011). Computerspiele für den Unterricht. Pädagogische Führung (Zeitschrift für Schulleitung und Schulberatung), 22(1): 8-10.
  • Pivec, P. & Pivec, M. (2011). Digital Games: Changing Education, One Raid at a Time. Int. Journal of Game-Based Learning, 1(1): 1 - 18, DOI: 10.4018/ijgbl.2011010101[Crossref]
  • Pivec, P. & Pivec, M. (2009). Immersed but how? That is the question, Human IT, 10(1):80-104, Retrieved 8th of March 2012, from http://www.hb.se/bhs/ith/1-10/ppmp.pdf
  • Pivec, M., Stefanelli, M. C., Christensen, I.-M. F. & Pauschenwein, J. (2011). AVATAR - The Course: Recommendations for Using 3D Virtual Environments for Teaching. eLearning Papers - Game- Based Learning: new practices, new classrooms, No. 25, July 2011, Retrieved 8th of March 2012, from
  • Reese, D. (2007). First Steps and Beyond: Serious Games as Preparation for Future Learning, Journal of Educational Multimedia and Hypermedia, 16(3), 283-300.
  • Ubisoft (2007). Ubisoft Corporation. Retrieved 1st October 2007, from

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.doi-10_2478_v10051-012-0013-5
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