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2021 | 2 | 23-40

Article title

Lost Worlds of Andromeda. Mass Effect: Andromeda and the Victorian adventure novel for boys

Content

Title variants

Languages of publication

EN

Abstracts

EN
The paper offers a reading of "Mass Effect: Andromeda" (BioWare 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian area novelistic genre originating from H. Rider Haggard's "King Solomon's Mines" and serving as a major tool for British Empire propaganda - and as a source of the early science-fiction conventions. We claim the narrative failure of the ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th Century novelistic convention can be remediated as contemporary digital games, and to expose the link between imperial imaginary and the way open-world digital games are structured, on both narrative and gameplay levels - even when they do not directly refer to the historical colonial legacy.

Year

Issue

2

Pages

23-40

Physical description

Dates

published
2021-03-07
received
2021-01-07
revised
2021-03-07
accepted
2021-03-07

Contributors

  • Wydział Polonistyki, Uniwersytet Jagielloński, Polska
  • Wydział Polonistyki, Uniwersytet Jagielloński, Polska

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.doi-10_7494_human_2021_20_2_23
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