Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

PL EN


2021 | 2 | 71-83

Article title

Reactive games as an example of extensive use of evocative narrative elements in digital games: cases of Dwarf Fortress and RimWorld

Content

Title variants

Languages of publication

EN

Abstracts

EN
There are many types of digital games-some focus more on new gameplay mechanics while others focus more on new ways to tell and deliver their stories. Some games, in their goal of creating more engaging narratives, push the environmental storytelling and evocative narrative elements to their limits, allowing for a unique emergent narrative experience for the players. Consequently, a specific type of games is now recognized by players, referred to as “reactive games”, in which the events and story of the gameworld occur without the need for the input of the player, who instead must react to the events and problems the game sends their way. This article presents two examples of reactive games which create a unique gameplay experience by exploiting the limits of environmental storytelling, evocative narrative elements and emergent narrative: Dwarf Fortress and RimWorld.

Year

Issue

2

Pages

71-83

Physical description

Dates

published
2021-06-30
received
2020-10-25
revised
2021-01-24
accepted
2021-01-25

Contributors

  • Niezależny badacz, Polska

References

Document Type

Publication order reference

YADDA identifier

bwmeta1.element.doi-doi_org_10_7494_human_2021_20_2_71
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.