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2021 | 2 | 85-95

Article title

The Future, the Crisis, and the Future of Replay Story

Content

Title variants

Languages of publication

EN

Abstracts

EN
The article explores the notion of replay story by Janet Murray. Replay story – a game telling the story through choices and allowing the player to access all of their outcomes – was supposed to be a step in the process of games becoming the most important narrative medium of a new era. Soon after that, the reasonable critique emerged: not every story can, and should, be told though a replay story. Some can even be highly controversial if told in such form. However, new ways of storytelling through replay emerged in the last years: New Game +, multiple routes that influence one another, games that are conscious of previous playthroughs. Three years ago, Ian Bogost stated that the possibilities of development of narrative games are already played-out; and yet, there still is a chance that replay story is once again a keystone in the evolution of games.

Year

Issue

2

Pages

85-95

Physical description

Dates

published
2021-03-31
received
2020-10-25
revised
2020-12-16
accepted
2020-12-16

Contributors

  • Faculty of Philology, University of Wrocław, Polska

References

Document Type

Publication order reference

YADDA identifier

bwmeta1.element.doi-doi_org_10_7494_human_2021_20_2_85
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