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2013 | 4 | 1 | 129-134

Article title

Dixit. Gra filozoficzna zamiast gamingu

Content

Title variants

Languages of publication

PL

Abstracts

PL
This article presents an alternative way of organizing lessons using games. Dixit is a game that facilitates mental development, including development of imagination, creative and critical thinking, social skills, and of an increased sense of belonging to the group. It makes the student more  willing to take part in lessons and positively perceive their school life. In the  era of widely available gaming, great variety of interactive games, daily  availability of iPads and tablets, students’ interest in the lesson is sometimes  more difficult. Especially when it concerns the activities in which the student  decides whether he wants to attend. An example would be ethics or  philosophy; on these lessons, although voluntary participation, there is a  subject no less important than those taught compulsorily. The role of the  teacher is to organize lessons for the student, which will encourage  participation and facilitate the transfer of knowledge on the topic.

Keywords

Year

Volume

4

Issue

1

Pages

129-134

Physical description

Dates

published
2013-02-01

Contributors

  • Adam Mickiewicz University, Poznań

References

  • Steenblock, V. 2013. Philosophische Bildung. Einführung in die Philosophiedidaktik und Handbuch Praktische Philosophie. Münsteraner Philosophische Arbeitsbücher. Münster: LIT Verlag

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.ojs-doi-10_14746_eip_2013_1_10
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