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2015 | 41 | 52-64

Article title

Improving problem-solving skills through Logo programming language

Content

Title variants

Languages of publication

Abstracts

EN
The effect of Logo programming language on problem solving skills was investigated in this study. Eighty-five fifth-grade students were assigned to either an experimental or control Logo group. They were pre-tested to assess baseline receptiveness to figural and logical word problem-solving skills. After eight weeks of learning, the Logo experimental group had significantly higher scores than the control group on the problem-solving skills tests (assessing both figural and logical word problem-solving skills). The result revealed significant differences in the figural problem-solving skill between the Logo experimental and control groups. An implication was that Logo programming exercised skills are more critical and relevant to the figural problem-solving skill. Possible alternative explanations and suggestions are provided for future research endeavors.

Year

Volume

41

Pages

52-64

Physical description

Dates

published
2015

Contributors

References

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  • Maddux, C. D., & Rhoda E. C. (1984). Logo is for all children: Learning with the turtle. Exception Parent, Vol. 14, 15-18.
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  • Papert, S. (1980). Mindstorms: Children, Computers and Powerful Idea. New York, NY: Basic Book, Inc.
  • Pardamean, B., Evelin, and Honni. (2011). The Effect of Logo Programming Language for Creativity and Problem Solving. E-ACTIVITIES’11 Proceedings of the 10th WSEAS international conference on E-Activities.
  • Pusat Kurikulum. (2003). Kompetensi Dasar Mata Pelajaran Teknologi Informasi dan Komunikasi SD & MI. Balitbang Depdiknas, Jakarta.
  • Rosenthal,R., & Rosnow, R.L. (1991). Essentials of Behavioral Research: Method sand Data Analysis. New York: McGraw-Hill.
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Document Type

Publication order reference

Identifiers

Biblioteka Nauki
2011735

YADDA identifier

bwmeta1.element.ojs-doi-10_15804_tner_2015_41_3_04
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