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2016 | 3 | 1 | 101-117

Article title

Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The paper proposes a typology of tropes in these avatar-based narratives focusing on non-game case studies. Suggested tropes are also confronted with the latest research on avatars in the area of game studies and current knowledge of the issues concerning the player-avatar relationship. Some of the most popular misconceptions regarding the gameplay experience and its representation in non-game media are exposed as a result of this analysis. The research confirms that popular culture perceives gaming experience as closely related to the player identity, as the latter inspires new genres of non-game narratives.

Keywords

Year

Volume

3

Issue

1

Pages

101-117

Physical description

Dates

published
2017-08-22

Contributors

  • University of Gdańsk, Faculty of Languages

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.ojs-doi-10_18778_2391-8551_03_06
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