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2021 | 115 | 3 | 195-204

Article title

Funkcjonalność aplikacji mobilnych w tyfloświecie

Authors

Content

Title variants

EN
The functionality of mobile applications in the typhlo-world

Languages of publication

Abstracts

EN
The primary aim of this article is to present the potential and functions of mobile applications dedicated to the blind and visually impaired. There is no doubt that despite their enormous intellectual abilities, people with visual impairments have limited perspectives in the reception of visual culture. Dedicated smartphone applications give them a chance for greater independence in everyday activities. The paper starts with a short introduction about the place of mobile devices and applications in contemporary culture. Next, it moves on to discussing the main concepts of the works by Marshall McLuhan and Derrick de Kerckhove, highlighting the importance of tactile aspects and the eye-ear axis (critical for interfaces adopted in mobile technologies). The next section focuses on the functions of accessibility and usability of these tools in terms of their implementation. The most important design principles are presented and analysed (including the use of the compact and simple information architecture, clear visual elements, intuitive programmes, and the dark mode). The final section presents examples of mobile applications based on algorithms that recognise and describe selected aspects of reality, allow users to make sound and visual recordings, and use geolocation to create ‘auditory fields of view’.

Year

Volume

115

Issue

3

Pages

195-204

Physical description

Dates

published
2021

Contributors

References

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  • Czyżak, Agnieszka. 6 insights for designing accesssible mobile apps. UX Mastery, 19 kwietnia 2017. https://uxmastery.com/6-insights-for-designing-accessible-mobile-apps/.
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  • Hartigan, Conor. Apps to support people with visual impairment. Assistive Technology, 10 czerwca 2020. https://www.atandme.com/?p=3126.
  • Kerckhove de, Derrick. Powłoka kultury. Odkrywanie nowej elektronicznej rzeczywistości. Tłum. Witold Sikorski, Piotr Nowakowski. Warszawa: MIKOM, 1996.
  • Kerckhove de, Derrick. „Umysł dotyku”. Tłum. Anna Maj. W: Kody McLuhana. Topografia nowych mediów, red. Anna Maj, Michał Derda-Nowakowski. Katowice: Wydawnictwo Naukowe ExMachina, 2009.
  • Laber Krzysztof. Alfabet Braille’a na ekranach dotykowych? Tak, może już za rok. WP Komórkomania. https://krzysztoflaber.komorkomania.pl/17501,alfabet-braillea-na-ekranach-dotykowych-tak-moze-juz-za-rok.
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  • McLuhan, Marshall. Zrozumieć media. Przedłużenia człowieka. Tłum. Natalia Szczucka. Warszawa: Wydawnictwa Naukowo-Techniczne, 2005.
  • McLuhan, Marshall, Quentin Fiore. The Medium is the Massage. An Inventory of Effects. New York: Ginko Press, 1967.
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  • Pijanowski, Maksymilian. Inteligentne odwrócenie kolorów w iOS 11 zamiast trybu ciemnego. MyApple. https://myapple.pl/posts/14210-inteligentne-odwrocenie-kolorow-w-ios-11-zamiasttrybu-ciemnego.
  • Srivastava, Sudeep. How to design accessibility app for visually impared? Appinventive, 28 lutego 2019. https://appinventiv.com/blog/design-accessibility-app-for-visually-impaired/.
  • Walter, Natalia. „Tyflointernet – niewidomi w globalnej wiosce”. Neodidagmata 3, 32 (2011).
  • Zafar, Ayesha. How to design mobile app experiences for the visually impaired? InVision, 21 grudnia 2017. https://www.invisionapp.com/inside-design/mobile-design-visually-impaired/.

Document Type

Publication order reference

Identifiers

Biblioteka Nauki
2045948

YADDA identifier

bwmeta1.element.ojs-doi-10_26112_kw_2021_115_15
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