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2021 | 165 | 227-250

Article title

Gertrude Stein gra na komputerze

Content

Title variants

EN
Gertrude Stein plays video games

Languages of publication

Abstracts

EN
The article juxtaposes the problems of spatiality and repetition in video game narrative with Gertrude Stein’s notion of the landscape play, in which the linear plot dissolves in favour of a complex network of connections between different elements of the work. Several examples are discussed, from The Legend of Zelda: Breath of the Wild to the Dark Souls series, showing the possible links between video games and Stein’s writing techniques, especially in the field of open world games, where the large, easily accessible spaces make it more difficult to build coherent, organised plots.

Year

Issue

165

Pages

227-250

Physical description

Contributors

  • Uniwersytet Kazimierza Wielkiego w Bydgoszczy

References

Document Type

Publication order reference

Identifiers

Biblioteka Nauki
1830723

YADDA identifier

bwmeta1.element.ojs-doi-10_34762_1ftw-0t19
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