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2021 | 16 | 246-260

Article title

Przygody miast. Charakterystyka wirtualnych odpowiedników miast w grach wideo

Content

Title variants

EN
Adventures of Cities. Characteristics of Virtual Equivalents of Cities in Video Games

Languages of publication

Abstracts

EN
This exploratory work aims to indicate that virtual cities in video games owe their popularity to the efficient use of architectural means, the integral spatiality of the medium and immersive experience. This subject exploration references selected urban spaces of virtual cities based on existing counterparts, such as: New York, Los Angeles, Chicago, Hong Kong or Venice. It is worth emphasizing here that the goal of the paper is not an exhaustive analysis or an in-depth case study, but an indication of the possibility of looking at virtual cities from an interdisciplinary perspective.
PL
Niniejsza praca o charakterze eksploracyjnym ma na celu wskazanie, że wirtualne miasta w grach wideo zawdzięczają swoją popularność sprawnemu wykorzystaniu środków architektonicznych, integralnej przestrzenności medium jak i imersyjnego doświadczenia. Za ilustrację posłużą wybrane przestrzenie miejskie miast wirtualnych opartych na istniejących w rzeczywistości odpowiednikach, takich jak: Nowy Jork, Los Angeles, Chicago, Hongkong czy Wenecja. Warto w tym miejscu podkreślić, że celem pracy nie jest wyczerpująca analiza lub budowanie pogłębionych case study poszczególnych miast wirtualnych, ale wskazanie na możliwość spojrzenia na miasta wirtualne z perspektywy interdyscyplinarnej.

Year

Issue

16

Pages

246-260

Physical description

Dates

published
2022

Contributors

References

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Document Type

Publication order reference

Identifiers

Biblioteka Nauki
2154695

YADDA identifier

bwmeta1.element.ojs-doi-10_53052_MiS_2022_16_15
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