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2022 | 20 | 2/2022 (96) | 48-69

Article title

Evolution From Human Virtual Teams to Artificial Virtual Teams Supported by Artificial Intelligence. Results of Literature Analysis and Empirical Research

Content

Title variants

PL
Ewolucja zespołów wirtualnych od złożonych z ludzi do wspieranych przez sztuczną inteligencję. Wyniki analizy literatury i badań empirycznych

Languages of publication

Abstracts

PL
Cel: w artykule podjęto problem badawczy dotyczący nowej rzeczywistości organizacyjnej, w jakiej znajdą się hybrydowe zespoły wirtualne, w których członkami będą zarówno ludzie, jak i sztuczne obiekty, a zadania zarządcze lub role przywódcze przejmie sztuczna inteligencja. Celem artykułu jest wstępna odpowiedź na cztery pytania badawcze: (1) jakie są cechy zespołów wirtualnych w dobie inteligentnych technologii; (2) jaka jest rola technologii w zmianie relacji człowiek – maszyna; (3) w jakim stopniu sztuczna inteligencja może zastąpić człowieka w zespole wirtualnym; (4) w jaki sposób członkowie zespołu mogą być zastępowani przez sztuczną inteligencję w zespole wirtualnym. Metodologia: metodą badawczą był przegląd literatury oraz badania empiryczne dotyczące nowej rzeczywistości organizacyjnej z hybrydowymi zespołami wirtualnymi. Dane badawcze zostały zgromadzone w wyniku długookresowej obserwacji zespołu wirtualnego, która została przeprowadzona w czerwcu 2021 roku wśród grupy studentów pracujących 36 godzin z wykorzystaniem narzędzi zarządzania online w TransistorsHead.com i MS Teams. Wyniki: badania wykazały, że zespoły wirtualne wymagają różnych sposobów komunikacji, a konsekwencje pracy w takim zespole zmieniają rodzaje zadań, czas spędzony na wspólnej pracy jako grupa oraz społeczne aspekty współpracy pomiędzy członkami zespołu. Eksperyment wykazał, że proces decyzyjny oparty na sztucznych bytach może spełnić wymagania zespołów wirtualnych, które mogą być traktowane jako członek zespołu (Team As A Software – TAAS). Możliwe jest również naśladowanie menedżera podobnego do człowieka (Manager As A Software – MAAS) lub jego wyższej ewolucyjnej kopii „wyrafinowanej nadludzkiej maszyny”. Ograniczenia/implikacje badawcze: przedstawione wyniki badań są przykładem badań prowadzonych od 2012 roku z wykorzystaniem menedżerskich narzędzi online nad pracą zespołów wirtualnych i możliwością zastąpienia menedżera-człowieka menedżerem-robotem. Odpowiedzi na pytania badawcze można odnosić tylko do badanej grupy studentów i nie można uogólniać dla wszystkich zespołów. W przyszłości prowadzone będą badania w szerszej grupie respondentów. Oryginalność/wartość: oryginalność przedstawionych wyników badań polega na tym, że dane zgromadzone w czasie badań przedstawiają realne czynności podejmowane przez menedżera i członków jego zespołu podczas 36 godzinnej pracy nad zadaniem, a nie są tylko deklaracjami tych czynności przez respondentów.
EN
Purpose: The paper addresses the research problem of the new organizational reality which will include hybrid virtual teams, where both humans and artificial agents will be members and management tasks or leadership roles will be assumed by artificial intelligence. The objectives of the paper are to initially answer 4 research questions: (1) what are the characteristics of virtual teams in the era of intelligent technology, (2) what is the role of technology in changing the human-machine relationship, (3) to what extent can artificial intelligence replace humans in a virtual team, (4) how can team members be replaced by artificial intelligence in a virtual team. Design/methodology/approach: The research method is a literature review and our own empirical research concerning the new organizational reality with hybrid virtual teams consisting of humans as well as artificial agents. The research data was the results of a long-term observation of a virtual team which was conducted in June 2021 in a group of students who worked 36 hours using online management tools in TransistorsHead.com and MS Teams. Findings: The research has shown that virtual teams require different ways of communication and that consequences of working in such a team change the types of tasks, time spent working together as a group and social aspects of cooperation between team members. This experiment has shown that the decision-making process based on artificial entities can fulfill the requirements of virtual teams and that such entities can be considered as teammates or teams (Team As A Software – TAAS). It is also possible also to imitate a human-like manager (Manager As A Software – MAAS) or its higher evolutionary copy, namely a “sophisticated superhuman machine”. Research limitations/implications: The research results presented here are an example of research conducted from 2012 on, by means of online managerial tools, concerning the work of virtual teams and the opportunity to replace a human manager with a robot one. The answers to the research questions can only be applied to the studied group of students and cannot be generalized for all teams. Future research will be conducted with a wider group of respondents. Originality/value: The originality of the presented research results lies in the fact that the data collected during the research represents the real activities undertaken by the manager and his/her team members during the 36-hour work on the task concerned rather than being mere declarations of these activities by the respondents.

Year

Volume

20

Issue

Pages

48-69

Physical description

Dates

published
2022

Contributors

author
  • Jan Kochanowski University of Kielce, Poland
author
  • University of Economics in Katowice, Poland

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Document Type

Publication order reference

Identifiers

Biblioteka Nauki
2159231

YADDA identifier

bwmeta1.element.ojs-doi-10_7172_1644-9584_96_3
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