Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

PL EN


2022 | 22 | 2 | 51-68

Article title

HANNA – a gamified digital supplementary course material developed to help socially disadvantaged pupils learn English

Content

Title variants

Languages of publication

Abstracts

EN
When it comes to language learning and teaching, one of the major issues that needs to be tackled is the large differences between students in terms of school performance, especially socially disadvantaged children who tend to lag behind their peers. Research on language teaching tends to focus on the average learner, thus leaving little room for students living and learning in low socio-economic regions (low SES). Central Europe, and particularly Hungary, displays one of the most considerate gaps in education, where disadvantaged regions and schools often underperform on the national curriculum tests. Innovation, alternative pedagogical methodologies and different mindset in teaching can bring about enhanced motivation, especially by employing digital devices and the elements of gamification. The purpose of our study is to introduce a new, tablet-based digital language course programme (HANNA), developed specifically for socially disadvantaged pupils in grades 5-7, which draws upon the teacher’s role as a facilitator. The paper explains and describes the factors that contributed to designing the structure of HANNA, along with the organisation of the programme and the gamified elements that are meant to motivate students, thus providing an insight into material development specifically for disadvantaged pupils.

Year

Volume

22

Issue

2

Pages

51-68

Physical description

Dates

published
2022

Contributors

  • University of Debrecen, Hungary
  • University of Debrecen, Hungary
  • University of Debrecen, Hungary
  • University of Debrecen, Hungary

References

  • Boller, S., & Kapp, K. (2017). Play to learn: Everything you need to know about designing effective learning games. Association for Talent Development.
  • Buda, M., Pásku, J., Polonyi, T., & Abari, K. (2019). Tények és tévhitek a hátrányos helyzetről egy új kutatás tükrében. (Facts and misbeliefs about children living in disadvantaged background). Iskolakultúra, 29(8), 132–157. https://doi.org/10.14232/ISKKULT.2019.8.68
  • Cruaud, C. (2018). The playful frame: gamification in a French-as-a-foreign-language class. Innovation in Language Learning and Teaching, 12(4), 330-343. https://doi.org/10.1080/17501229.2016.1213268
  • Deci, E. L., & Ryan, R. M. (1985). The general causality orientations scale: Self-determination in personality. Journal of Research in Personality, 19(2), 109-134.
  • Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9-15. Retrieved from: https://doi.org/10.1145/2181037.2181040
  • Dörnyei, Z., & Murphy, T. (2003). Group dynamics in the language classroom. Cambridge University Press.
  • Dörnyei, Z. (2014). The psychology of the language learner: Individual differences in second language acquisition. Routledge.
  • Dörnyei, Z., Henry, A., & Muir, C. (2015). Motivational currents in language learning: Frameworks for focused interventions. Routledge.
  • Fehér, J., Abari, K., Kinterné Szökőcs, B., Tisza, K., & Polonyi, T. (2018). HANNA - Angol digitális nyelvoktató tananyag (HANNA – English digital language teaching curriculum). In T. Polonyi & K. Abari (Eds.), Pszichológia - Pedagógia – Technológia (Psychology – Pedagogy – Technology) (pp. 119-142). Oriold és Társai Kiadó.
  • Foster, P., & Skehan, P. (1999). The influence of sources of planning and focus of planning on task-based performance. Language Teaching Research, 3(3), 215-247. https://doi.org/10.1191/136216899672186140
  • Furcsa, L. (2012). Teaching foreign languages to socially disadvantaged children. Unpublished doctoral dissertation. University of Szeged.
  • Gardner, R. C. (1985). Social psychology and second language learning: The role of attitudes and motivation. Arnold.
  • Howse, R. B., Lange, G., Farran, D.C., & Boyles, C.D. (2003). Motivation and self-regulation as predictors of achievement in economically socially disadvantaged young children. The Journal of Experimental Education, 71(2), 151-174. https://doi.org/10.1080/00220970309602061
  • Iwaniec, J. (2020). The effects of parental education level and school location on language learning motivation. The Language Learning Journal, 48(4), 427-441. https://doi.org/10.1080/09571736.2017.1422137
  • Józsa, K., & Fejes, J. B. (2010). A szociális környezet szerepe a tanulási motiváció alakulásában: a család, az iskola és a kultúra hatása (The role of the social environment in learning motivation: the influence of family, school and culture). In A. Zsolnai & L. Kasik (Eds.), A szociális kompetencia fejlesztésének elméleti és gyakorlati alapjai (Theoretical and practical bases of social competence development) (pp. 134-162). Nemzeti Tankönyvkiadó.
  • Józsa, K. (2000). Az iskola és a család hatása a tanulási motiváció alakulására. (The effect of school and family on learner’s motivation). Iskolakultúra, 10(8), 69-82.
  • Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Wiley.
  • Kovács, K. E. (2019). The relationship between social structure and education in the system of sports schools. Journal of Social Research and Policy, 10(1), 27-35.
  • Lacour, M., & Tissington, L. D. (2011). The effects of poverty on academic achievement. Educational Research and Reviews, 6(7), 522-527.
  • Landers, R. N. (2014). Developing a theory of gamified learning: Linking serious games and gamification of learning. Simulation & Gaming, 45(6), 752-768. https://doi.org/10.1177/1046878114563660
  • Little, D. (2007). Language learner autonomy: Some fundamental considerations revisited. Innovation in Language Learning and Teaching, 1(1), 14-29. https://doi.org/10.2167/illt040.0
  • Nikolov, M. (2009). A magyarországi nyelvoktatás-fejlesztési politika – nyelvoktatásunk a nemzetközi trendek tükrében (Foreing Language Learning in Hungary). Retrieved from: https://ofi.oh.gov.hu/tudastar/fokuszban-nyelvtanulas/nikolov-marianne
  • Nikolov, M. (2011). Az idegen nyelvek tanulása és a nyelvtudás. (Learning languages and the knowledge of languages). Magyar Tudomány, 172, 1048-1057.
  • Noels, K. A., Lou, N. M., Lascano, D. I. V., Chaffee, K. E., Dincer, A., Zhang, Y. S. D., & Zhang, X. (2019). Self-determination and motivated engagement in language learning. In M. Lamb, K. Csizér, A. Henry, & S. Ryan (eds.), The Palgrave handbook of motivation for language learning (pp. 95-115). Palgrave Macmillan.
  • Peters, H. E., & Mullis, N.C. (1997). The role of family income and sources of income in adolescent achievement. In D. G. J. Brooks & J. Gunn (Eds), Consequences of growing up poor (pp. 518-540). Russell Sage.
  • Pham, L. L. N., Hoang Tan Nguyen, H. T., & Van Thi Kieu Le, V. T. K. (2021). Triggering students’ learning autonomy using the combination of m-learning and gamification: a case study at Nguyen Tat Thanh. Teaching English with Technology, 21(2), 66-9.
  • Polonyi, T., Balajthy, D., Abari, K., Szabó, F., Pásku, J., & Buda, M. (2021). Learners’ motivation at schools in low SES regions in Hungary. International Journal of Inclusive Education. https://doi.org/10.1080/13603116.2020.1866687
  • Prievara, T. (2015). A 21. századi tanár. Egy pedagógiai szemléletváltás személyes története. Neteducatio Kft.
  • Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54-67. https://doi.org/10.1006/ceps.1999.1020
  • Ryan, R. M., & Deci, E. L. (2018). Self-Determination Theory: Basic psychological needs in motivation, development, and wellness. Guilford Publications.
  • Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77-112. https://doi.org/10.1007/s10648-019-09498-w
  • Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in Human Behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033
  • Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of Human-Computer Studies, 74(2), 14-31.
  • Stipek, D. J. & Ryan, R. H. (1997). Economically socially disadvantaged preschoolers: Ready to learn but further to go. Developmental Psychology, 33(4), 711-723. https://doi.org/10.1037/0012-1649.33.4.711
  • Szabó, F. (2021). Idegennyelv-oktatás és hátrányos helyzet.(Low socio-economic status and language learning). Partium Kiadó.
  • Szabó, F., Albert, Á., & Csizér, K. (2021). The effects of family background on the processes of foreign language learning in Hungary. Central European Journal of Educational Research, 3(2), 87-97. https://doi.org/10.37441/cejer/2021/3/2/9372
  • Werbach, K., & Hunter, D. (2012). For the win: How game thinking can revolutionize your business. Wharton Digital Press.

Document Type

Publication order reference

Identifiers

Biblioteka Nauki
2087295

YADDA identifier

bwmeta1.element.ojs-issn-1642-1027-year-2022-volume-22-issue-2-article-e816b71d-c1de-3742-9dab-aa08108bac4c
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.