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Publisher
Fakulta masmediálnej komunikácie Univerzita sv. Cyrila a Metoda
Journal
Acta Ludologica
Year
2020
Volume
3
Issue
2
Identifiers
Cover
Volume contents
2
article:
Cancer on the Holodeck: Metaphors and Cultural Construction of a Disease through Digital Games
(
Navarro-Sierra N.
,
Carrillo-Vera J. A.
,
Gómez-García S.
), p. 4-20
article:
To Brand or Not to Brand: The Perception of Brand Image in the Digital Games Industry
(
Jukić D.
), p. 22-35
article:
Learning Beyond the Game: A Multimodal Analysis of Rocksmith Users’ Interactions
(
C. Rodriguez R.
,
Marone V.
), p. 36-53
article:
Punctuated Play: Revealing the Roots of Gamification
(
Foxman M.
), p. 54-71
article:
Do Digital Games Promote Capitalism?
(
Buček S.
,
Bown A.
), p. 72-82
article:
VIRTUAL EXISTENTIALISM. MEANING AND SUBJECTIVITY IN VIRTUAL WORLDS
(
Gálik S.
), p. 84-86
article:
THE LAST OF US PART II:
(
Mago Z.
), p. 87-88
article:
ELEMENTS OF GAME DESIGN
(
Pátík L.
), p. 89-91
article:
The Dawn of the 9th Console Generation: The Scalpers’ Heaven
(
Macák M.
), p. 92-93
article:
Among Us: The Example of Current Digital Influencers’ Impact on the Digital Games’ Popularity
(
Kaňuková N.
), p. 93-94
article:
Wearing-Off of the Lines Between Politics and Games
(
Kukumbergová A.
), p. 95-96
article:
User Centred Design of a Gamified Immersive Virtual Library
(
Hayes A.
), p. 98-101
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