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EN
The report presents the results of the work on constructing an educational Browser Based Massive Multiplayer Online Game. The first part of the text presents the actions taken so far, the other part presents the academic premises which influenced the creation of the project and the theoretical assumptions, together with selected features of the game being constructed.
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Homo Ludens
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2009
|
issue 1
257-267
EN
The article refers to the author's papers read at PTBG conferences and selected journalistic articles published in national, opinion-forming, high circulation press. It indicates a progressive disappearance of differences between participation in games and participation in other components of so-called reality. It draws on research carried out into computer games (for single players and MMOs) concerning their perception of human sexuality. Sexual behaviour in games constitute further evidence for the disappearance of differences between the existence within a game and outside it.
XX
A discussion with the article by Piotr Sterczewski Czytanie gry. O proceduralnej retoryce jako metodzie analizy gier komputerowych. „Teksty Drugie”, nr 6/2012, pp. 210–228.
EN
The article presents methodological ideas for the use of theatrical and narrative role-playing games in teaching the humanities - especially selected syllabus contents of Polish literature in secondary school. The illustrated contents are references to LARP entitled 'The Ball at Senator Vasylev's' referring to selected scenes from the 3rd part of 'Dziady' by Adam Mickiewicz.
EN
The article is an outcome of the analysis of student transformations observed in the participants of 27 live-action role-plays which took place in the years 1999–2017 in a high school in Łochów (Poland). Seven areas of observations of the transformations have been identified: 1) the difficulty of introducing the LARP technique at school; 2) the attractiveness of voluntary participation; 3) incidents of hate speech; 4) playing for the pleasure of participation and playing for a measurable outcome/mission accomplishment; 5) student attitudes to historical realities and fantasy conventions; 6) type of engagement: focus on private history and participation in major social events; 7) student attitudes: commitment on the side of evil and on the side of good; selecting moral and immoral methods to achieve goals. The authors attempted to hypothesize about the possible reasons for the transformations (or their lack) and draw conclusions.
PL
Artykuł jest wynikiem analizy zaobserwowanych uczniowskich przemian uczestników 27 teatralnych gier fabularnych, które miały miejsce w latach 1999–2017 w liceum ogólnokształcącym w Łochowie. Wydzielono siedem obszarów obserwacji przemian: 1) trudność wprowadzania techniki larpu w szkole; 2) atrakcyjność dobrowolnego uczestnictwa; 3) występowanie mowy nienawiści; 4) granie nastawione na samą przyjemność płynącą z uczestnictwa a granie nastawione na mierzalny wynik/realizację misji; 5) stosunek uczniów do realiów historycznych a do konwencji fantasy; 6) typ zaangażowania: nastawienie na historię prywatną a na udział w wielkich wydarzeniach społecznych; 7) postawy uczniowskie: zaangażowanie po stronie zła a po stronie dobra; dobór metod moralnych a niemoralnych w osiąganiu celów. Autorzy starali się formułować hipotezy dotyczące prawdopodobnych powodów przemian (lub ich braku) oraz wyciągać wnioski.
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