Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Results found: 6

first rewind previous Page / 1 next fast forward last

Search results

help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
EN
The article addresses the problem of a gap between Actor-Network Theory (ANT) and more traditionally oriented cultural theories. The very gap stems from the fact that ANT rejects such concepts as culture or society, which remain at the core of cultural theories. These are the results of ontological and theoretical considerations. The aim of the text is to bridge the gap by using Zygmunt Bauman’s metatheoretical argument from the introduction to his Culture as praxis, written in 1999. Bauman analyzes there how historical circumstances of “culture” cumulate in the concept itself. Following Bauman, I reconstruct the basic elements of it as: order and system determinism; freedom and creativity; ambivalent relation connecting the two; and using “culture” as an explanation of the relative order binding together social world and individuals that inhabit it. Then I translate them using such ANT concepts as negotiations, stabilization, punctualisation, actor-network, agency. I argue that ANT may make traditional theories more open to study the problems of agency and material complexities in culture. It also helps to investigate cultural phenomena in three parallel dimensions approaching culture as a stable container for actions, as a result of local negotiations and as an object of controversies and negotiations.
EN
In the review article of Christoph Bonneuil’s and Jean-Baptiste Fressoz’s The Shock of Anthropocene I focus mainly on first two parts of the book (out of three) stressing their critical operations on existing structures of knowledge. On the first level, the critical work aims at widely spread commonsensical knowledge backed by propaganda, but on the more important, second level, it aims at dominating grand narrative of Anthropocene. The concepts of history / historical narrative and the man (Anthropos) are analyzed more thoroughly as they are fundamental for the Anthropocene grand narrative. The notion of “Capitalocene” as an alternative more politically reflexive and empirically accurate than “Anthropocene” is also shortly discussed at the end of the paper.
Avant
|
2017
|
vol. 8
|
issue 3
EN
The article raises the question of cultural function of philosophy and acts of philosophizing. The argument that follows reinterprets Leszek Nowak’s and Józef Niżnik’s metaphilosophical theories as philosophical culture, i.e. the essential features of philosophy indicated by Nowak and Niżnik, are viewed as relatively common presuppositions about philosophy shared by philosophers (implicitly or explicitly). In this way, viewing philosophy as cultural game leads to the question of what kind of epistemological-cultural game philosophy would be. I address the question by referring to Andrzej Zybertowicz’s model of four types of epistemological-cultural games: reproduction, discovery, redefinition, and design. In the final part of the text, I follow Niżnik’s idea that the function of philosophy is to patch up cracks (which I dub “ontological holes) in human symbolic universe and briefly analyze two examples from history of philosophy of such breaks that lead to development of fully fledged philosophical stances.
PL
Artykuł stawia pytanie o kulturową funkcję filozofii oraz filozofowania i analizuje metafilozofię Leszka Nowaka i Józefa Niżnika interpretując je jako kulturę filozofii. To znaczy, redefiniuje ogólne cechy filozofii, wskazane przez Nowaka i Niżnika w ich analizach metafilozoficznych, jako względnie powszechnie podzielane przez filozofów założenia na temat ich dyscypliny. Tego rodzaju redefinicja filozofii jako gry kulturowej pozwala zapytać w dalszej kolejności o to, jakiego rodzaju poznawczą grą kulturową jest filozofia. Aby odpowiedzieć na to pytanie stosuję model czterech typów poznania Andrzeja Zybertowicza, który wyróżnia odtwarzanie, odkrywanie, redefiniowanie oraz projektowanie gier kulturowych. Na koniec tekstu podążam za tezą Niżnika mówiącą, że funkcja filozofii polega na uspójnianiu uniwersum symbolicznego w sytuacjach jego naruszenia (co nazywam dziurami ontologicznymi) i przedstawiam dwa przykłady z historii filozofii rozpoznania tego rodzaju naruszenia, które następnie uzyskało filozoficzną konceptualizację.
Avant
|
2017
|
vol. 8
|
issue 3
PL
Artykuł stawia pytanie o kulturową funkcję filozofii oraz filozofowania i analizuje metafilozofię Leszka Nowaka i Józefa Niżnika interpretując je jako kulturę filozofii. To znaczy, redefiniuje ogólne cechy filozofii, wskazane przez Nowaka i Niżnika w ich analizach metafilozoficznych, jako względnie powszechnie podzielane przez filozofów założenia na temat ich dyscypliny. Tego rodzaju redefinicja filozofii jako gry kulturowej pozwala zapytać w dalszej kolejności o to, jakiego rodzaju poznawczą grą kulturową jest filozofia. Aby odpowiedzieć na to pytanie stosuję model czterech typów poznania Andrzeja Zybertowicza, który wyróżnia odtwarzanie, odkrywanie, redefiniowanie oraz projektowanie gier kulturowych. Na koniec tekstu podążam za tezą Niżnika mówiącą, że funkcja filozofii polega na uspójnianiu uniwersum symbolicznego w sytuacjach jego naruszenia (co nazywam dziurami ontologicznymi) i przedstawiam dwa przykłady z historii filozofii rozpoznania tego rodzaju naruszenia, które następnie uzyskało filozoficzną konceptualizację.
EN
The article raises the question of cultural function of philosophy and acts of philosophizing. The argument that follows reinterprets Leszek Nowak’s and Józef Niżnik’s metaphilosophical theories as philosophical culture, i.e. the essential features of philosophy indicated by Nowak and Niżnik, are viewed as relatively common presuppositions about philosophy shared by philosophers (implicitly or explicitly). In this way, viewing philosophy as cultural game leads to the question of what kind of epistemological-cultural game philosophy would be. I address the question by referring to Andrzej Zybertowicz’s model of four types of epistemological-cultural games: reproduction, discovery, redefinition, and design. In the final part of the text, I follow Niżnik’s idea that the function of philosophy is to patch up cracks (which I dub “ontological holes) in human symbolic universe and briefly analyze two examples from history of philosophy of such breaks that lead to development of fully fledged philosophical stances.
5
63%
Avant
|
2012
|
vol. 3
|
issue T
195-206
EN
The present text is a special kind of an introduction to the study „Visualization and Cognition” by Bruno Latour, structurally referring to the „A prologue in form of a dialogue between a Student and his (somewhat) Socratic Professor” by the same author. There emerges a picture of one of Latour’s two most important works on science, the source of his most important findings in this field, a classic of the area of visual anthropology. As shown by the authors, „Visualization ...” gives us an opportunity to comprehend the broadly understood images of the anthropology of science and the Actor-Network Theory, and can be a starting point for the moral and political reflection on modern science, including attempts to deal with the question: how to do science in a reasonable manner.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.