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EN
The normative theory of law developed by one of its greatest pre-war supporters, František Weyr, has been the result of a critical analysis of the previously dominant forms of legal research. The Czech philosopher of law addressed in a polemic manner several assumptions of the so called traditional study of law. He paid much attention, especially, to the concept of the state. Because of the philosophical foundations of his theory and his methodological carefulness, Weyr followed a monistic conception of the state and law. This fact determined his specifi c approach to state sovereignty (normative order), different from that proposed by Georg Jellinek and Jiři Pražák. The founder’s of the Brno neo-Kantian school of law approach to the concept of sovereignty was associated with his support for a monistic idea of international law and state law, along with the notion of supremacy of international law. The negation of the sovereignty of the state normative orders lent the Weyr’s theory a pacifi st dimension and contributed to implementation of his political thought.
EN
In this essay we elaborate on the phenomenon of independent computer games by comparing it to the independent stream of American cinema - also known as Indiewood. The parallel between the film and gaming industries, that can be observed in the United States, has its roots in the early years of arcade games when the young companies like Atari were bought by media giants like Warner Communications. Having this influence in mind, we investigate the similarities and differences between those two segments of audiovisual media production. To illustrate the argument, we examine the two most prominent indie game titles of the past few years: World of Goo and Braid. In the last part of our article we also try to introduce a more national perspective by describing the situation of independent computer games in Poland
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