Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Refine search results

Results found: 2

first rewind previous Page / 1 next fast forward last

Search results

help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
EN
The 'immersion conception' concerned with the virtual reality was discussed and criticised mainly in the 1990's. However, there were anticipations of the impendent creation of the tools for reality simulation and of the following preference of such reality at the expense of 'basic' reality. An individual was meant to be (mis)shaped by the artificial experience of virtual world. The 'immersion conception' has been overcome due to new relationships between humans and computers and by different 'augmentation' conceptions corresponding much more to our present (as well as past) condition. A man has never been trapped by an artificial experience coming from living in virtual reality generated by computers. More likely we are trapped by our own constructions of reality. Always we have to keep in mind the relativity of the value of the natural experience of basic reality.
EN
The aim of the paper is to offer an interpretation of U. Eco's hyper-reality and J. P. Baudrillard's simulacrum as related to the conceptions of mixed reality and virtual continuum (Milgram, Kishino), which have been presented in the laboratories of communication technology in the early 1990s. The paper tries to show the interference point of the two approaches - philosophical (semiotic) and technical ones, as well as the possibility and necessity to revise some traditional philosophical question and categories, such as humanity or reality.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.